Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Runick Destruction
Runick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

    Runick Dispelling
    Runick Dispelling
    Runick Dispelling
    Spell Quick
    Runick Dispelling

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

      Runick Flashing Fire
      Runick Flashing Fire
      Runick Flashing Fire
      Spell Quick
      Runick Flashing Fire

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

        Runick Fountain
        Runick Fountain
        Runick Fountain
        Spell Field
        Runick Fountain

          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

          Runick Freezing Curses
          Runick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

            Runick Slumber
            Runick Slumber
            Runick Slumber
            Spell Quick
            Runick Slumber

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

              Runick Smiting Storm
              Runick Smiting Storm
              Runick Smiting Storm
              Spell Quick
              Runick Smiting Storm

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                Runick Tip
                Runick Tip
                Runick Tip
                Spell Quick
                Runick Tip

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                  Extra Deck

                  Geri the Runick Fangs
                  Geri the Runick Fangs
                  Geri the Runick Fangs
                  DARK 4
                  Geri the Runick Fangs
                  • ATK:

                  • 0

                  • DEF:

                  • 1000


                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                  Hugin the Runick Wings
                  Hugin the Runick Wings
                  Hugin the Runick Wings
                  LIGHT 2
                  Hugin the Runick Wings
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Swordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  WATER 10
                  Swordsoul Supreme Sovereign - Chengying
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                  Main: 40 Extra: 15

                  2 cardHa-Re the Sword Mikanko 2 cardHa-Re the Sword Mikanko
                  Ha-Re the Sword Mikanko
                  FIRE 3
                  Ha-Re the Sword Mikanko
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                  2 cardHu-Li the Jewel Mikanko 2 cardHu-Li the Jewel Mikanko
                  Hu-Li the Jewel Mikanko
                  WIND 3
                  Hu-Li the Jewel Mikanko
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                  1 cardMaxx "C"
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  1 cardNi-Ni the Mirror Mikanko 1 cardNi-Ni the Mirror Mikanko
                  Ni-Ni the Mirror Mikanko
                  WATER 3
                  Ni-Ni the Mirror Mikanko
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                  1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  3 cardEffect Veiler 3 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  1 cardCalled by the Grave
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    1 cardDimensional Fissure 1 cardDimensional Fissure
                    Dimensional Fissure
                    Spell Continuous
                    Dimensional Fissure

                      Any monster sent to the Graveyard is banished instead.


                      1 cardMikanko Dance - Mayowashidori 1 cardMikanko Dance - Mayowashidori
                      Mikanko Dance - Mayowashidori
                      Spell Equip
                      Mikanko Dance - Mayowashidori

                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                        1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                        Mikanko Fire Dance
                        Spell Equip
                        Mikanko Fire Dance

                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                          2 cardMikanko Purification Dance 2 cardMikanko Purification Dance
                          Mikanko Purification Dance
                          Spell Equip
                          Mikanko Purification Dance

                            Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                            1 cardMikanko Reflection Rondo 1 cardMikanko Reflection Rondo
                            Mikanko Reflection Rondo
                            Spell Equip
                            Mikanko Reflection Rondo

                              Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                              1 cardRunick Allure 1 cardRunick Allure
                              Runick Allure
                              Spell Continuous
                              Runick Allure

                                Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                1 cardRunick Destruction
                                1 cardRunick Destruction
                                Runick Destruction
                                Spell Quick
                                Runick Destruction

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                  1 cardRunick Dispelling 1 cardRunick Dispelling
                                  Runick Dispelling
                                  Spell Quick
                                  Runick Dispelling

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                    3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                    Runick Flashing Fire
                                    Spell Quick
                                    Runick Flashing Fire

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                      1 cardRunick Fountain
                                      1 cardRunick Fountain
                                      Runick Fountain
                                      Spell Field
                                      Runick Fountain

                                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                        1 cardRunick Freezing Curses
                                        1 cardRunick Freezing Curses
                                        Runick Freezing Curses
                                        Spell Quick
                                        Runick Freezing Curses

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                          2 cardRunick Golden Droplet 2 cardRunick Golden Droplet
                                          Runick Golden Droplet
                                          Spell Quick
                                          Runick Golden Droplet

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                            2 cardRunick Slumber
                                            2 cardRunick Slumber
                                            Runick Slumber
                                            Spell Quick
                                            Runick Slumber

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                              2 cardRunick Smiting Storm 2 cardRunick Smiting Storm
                                              Runick Smiting Storm
                                              Spell Quick
                                              Runick Smiting Storm

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                1 cardRunick Tip
                                                1 cardRunick Tip
                                                Runick Tip
                                                Spell Quick
                                                Runick Tip

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                  1 cardThe Great Mikanko Ceremony 1 cardThe Great Mikanko Ceremony
                                                  The Great Mikanko Ceremony
                                                  Spell Quick
                                                  The Great Mikanko Ceremony

                                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                    1 cardEvenly Matched 1 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        1 cardMikanko Promise 1 cardMikanko Promise
                                                        Mikanko Promise
                                                        Trap Normal
                                                        Mikanko Promise

                                                          Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                                                          1 cardMikanko Rivalry 1 cardMikanko Rivalry
                                                          Mikanko Rivalry
                                                          Trap Normal
                                                          Mikanko Rivalry

                                                            If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                            1 cardMikanko Spiritwalk 1 cardMikanko Spiritwalk
                                                            Mikanko Spiritwalk
                                                            Trap Normal
                                                            Mikanko Spiritwalk

                                                              Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                              1 cardSynchro Zone
                                                              1 cardSynchro Zone
                                                              Synchro Zone
                                                              Trap Continuous
                                                              Synchro Zone

                                                                Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                                1 cardThere Can Be Only One
                                                                1 cardThere Can Be Only One
                                                                There Can Be Only One
                                                                Trap Continuous
                                                                There Can Be Only One

                                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                  3 cardFreki the Runick Fangs 3 cardFreki the Runick Fangs
                                                                  Freki the Runick Fangs
                                                                  DARK 5
                                                                  Freki the Runick Fangs
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 0


                                                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                  3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                                                  Geri the Runick Fangs
                                                                  DARK 4
                                                                  Geri the Runick Fangs
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 1000


                                                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                  2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                                  Hugin the Runick Wings
                                                                  LIGHT 2
                                                                  Hugin the Runick Wings
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                  1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                                                  Munin the Runick Wings
                                                                  LIGHT 3
                                                                  Munin the Runick Wings
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 2000


                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                  2 cardSleipnir the Runick Mane 2 cardSleipnir the Runick Mane
                                                                  Sleipnir the Runick Mane
                                                                  LIGHT 9
                                                                  Sleipnir the Runick Mane
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1500


                                                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                  1 cardS:P Little Knight
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                  Evilswarm Exciton Knight
                                                                  LIGHT
                                                                  Evilswarm Exciton Knight
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                  EARTH
                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  DARK
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2900


                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                  RUNICK (MYSTERUNE) Decks in OCG








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