Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Runick Destruction
Runick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

    Runick Flashing Fire
    Runick Flashing Fire
    Runick Flashing Fire
    Spell Quick
    Runick Flashing Fire

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

      Runick Fountain
      Runick Fountain
      Runick Fountain
      Spell Field
      Runick Fountain

        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

        Runick Freezing Curses
        Runick Freezing Curses
        Runick Freezing Curses
        Spell Quick
        Runick Freezing Curses

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

          Runick Slumber
          Runick Slumber
          Runick Slumber
          Spell Quick
          Runick Slumber

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

            Runick Tip
            Runick Tip
            Runick Tip
            Spell Quick
            Runick Tip

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

              Extra Deck

              Geri the Runick Fangs
              Geri the Runick Fangs
              Geri the Runick Fangs
              DARK 4
              Geri the Runick Fangs
              • ATK:

              • 0

              • DEF:

              • 1000


              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

              Hugin the Runick Wings
              Hugin the Runick Wings
              Hugin the Runick Wings
              LIGHT 2
              Hugin the Runick Wings
              • ATK:

              • 0

              • DEF:

              • 0


              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

              Munin the Runick Wings
              Munin the Runick Wings
              Munin the Runick Wings
              LIGHT 3
              Munin the Runick Wings
              • ATK:

              • 0

              • DEF:

              • 2000


              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

              Sleipnir the Runick Mane
              Sleipnir the Runick Mane
              Sleipnir the Runick Mane
              LIGHT 9
              Sleipnir the Runick Mane
              • ATK:

              • 1500

              • DEF:

              • 1500


              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

              S:P Little Knight
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              Main: 55 Extra: 15

              3 copiesInspector Boarder
              3 copiesInspector Boarder
              Inspector Boarder
              LIGHT 4
              Inspector Boarder
              • ATK:

              • 2000

              • DEF:

              • 2000


              Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


              3 copiesLava Golem 3 copiesLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              1 copyMaxx "C"
              1 copyMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              2 copiesThe Winged Dragon of Ra - Sphere Mode 2 copiesThe Winged Dragon of Ra - Sphere Mode
              The Winged Dragon of Ra - Sphere Mode
              DIVINE 10
              The Winged Dragon of Ra - Sphere Mode
              • ATK:

              • -1

              • DEF:

              • -1


              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


              3 copiesAmano-Iwato
              3 copiesAmano-Iwato
              Amano-Iwato
              EARTH 4
              Amano-Iwato
              • ATK:

              • 1900

              • DEF:

              • 1200


              Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


              3 copiesCard of Demise
              3 copiesCard of Demise
              Card of Demise
              Spell Normal
              Card of Demise

                Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                2 copiesDimensional Fissure 2 copiesDimensional Fissure
                Dimensional Fissure
                Spell Continuous
                Dimensional Fissure

                  Any monster sent to the Graveyard is banished instead.


                  2 copiesMulti-Universe 2 copiesMulti-Universe
                  Multi-Universe
                  Spell Field
                  Multi-Universe

                    Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                    1 copyOne Day of Peace
                    1 copyOne Day of Peace
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                      2 copiesPot of Duality
                      2 copiesPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        3 copiesRadiant Typhoon Vision 3 copiesRadiant Typhoon Vision
                        Radiant Typhoon Vision
                        Spell Quick
                        Radiant Typhoon Vision

                          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                          1 copyRainbow Bridge Bifrost 1 copyRainbow Bridge Bifrost
                          Rainbow Bridge Bifrost
                          Spell Normal
                          Rainbow Bridge Bifrost

                            (This card is not treated as a "Rainbow Bridge" card.) Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 "Rainbow Bridge Bifrost" per turn.


                            3 copiesRunick Destruction
                            3 copiesRunick Destruction
                            Runick Destruction
                            Spell Quick
                            Runick Destruction

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                              1 copyRunick Dispelling 1 copyRunick Dispelling
                              Runick Dispelling
                              Spell Quick
                              Runick Dispelling

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                3 copiesRunick Flashing Fire 3 copiesRunick Flashing Fire
                                Runick Flashing Fire
                                Spell Quick
                                Runick Flashing Fire

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                  1 copyRunick Fountain
                                  1 copyRunick Fountain
                                  Runick Fountain
                                  Spell Field
                                  Runick Fountain

                                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                    3 copiesRunick Freezing Curses
                                    3 copiesRunick Freezing Curses
                                    Runick Freezing Curses
                                    Spell Quick
                                    Runick Freezing Curses

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                      1 copyRunick Golden Droplet 1 copyRunick Golden Droplet
                                      Runick Golden Droplet
                                      Spell Quick
                                      Runick Golden Droplet

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                        2 copiesRunick Slumber
                                        2 copiesRunick Slumber
                                        Runick Slumber
                                        Spell Quick
                                        Runick Slumber

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                          3 copiesRunick Tip
                                          3 copiesRunick Tip
                                          Runick Tip
                                          Spell Quick
                                          Runick Tip

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                            1 copySet Rotation
                                            1 copySet Rotation
                                            Set Rotation
                                            Spell Quick
                                            Set Rotation

                                              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                              1 copyTerraforming
                                              1 copyTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                1 copyTime-Tearing Morganite 1 copyTime-Tearing Morganite
                                                Time-Tearing Morganite
                                                Spell Normal
                                                Time-Tearing Morganite

                                                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                  3 copiesDark Bribe 3 copiesDark Bribe
                                                  Dark Bribe
                                                  Trap Counter
                                                  Dark Bribe

                                                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                    1 copyGozen Match
                                                    1 copyGozen Match
                                                    Gozen Match
                                                    Trap Continuous
                                                    Gozen Match

                                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                      1 copyGrave of the Super Ancient Organism 1 copyGrave of the Super Ancient Organism
                                                      Grave of the Super Ancient Organism
                                                      Trap Continuous
                                                      Grave of the Super Ancient Organism

                                                        All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                        1 copyRivalry of Warlords
                                                        1 copyRivalry of Warlords
                                                        Rivalry of Warlords
                                                        Trap Continuous
                                                        Rivalry of Warlords

                                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                          1 copySkill Drain
                                                          1 copySkill Drain
                                                          Skill Drain
                                                          Trap Continuous
                                                          Skill Drain

                                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                            1 copySynchro Zone
                                                            1 copySynchro Zone
                                                            Synchro Zone
                                                            Trap Continuous
                                                            Synchro Zone

                                                              Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                              1 copyThere Can Be Only One
                                                              1 copyThere Can Be Only One
                                                              There Can Be Only One
                                                              Trap Continuous
                                                              There Can Be Only One

                                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                1 copyFreki the Runick Fangs 1 copyFreki the Runick Fangs
                                                                Freki the Runick Fangs
                                                                DARK 5
                                                                Freki the Runick Fangs
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 0


                                                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                2 copiesGeri the Runick Fangs 2 copiesGeri the Runick Fangs
                                                                Geri the Runick Fangs
                                                                DARK 4
                                                                Geri the Runick Fangs
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 1000


                                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                3 copiesHugin the Runick Wings 3 copiesHugin the Runick Wings
                                                                Hugin the Runick Wings
                                                                LIGHT 2
                                                                Hugin the Runick Wings
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                2 copiesMunin the Runick Wings 2 copiesMunin the Runick Wings
                                                                Munin the Runick Wings
                                                                LIGHT 3
                                                                Munin the Runick Wings
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2000


                                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                1 copySleipnir the Runick Mane 1 copySleipnir the Runick Mane
                                                                Sleipnir the Runick Mane
                                                                LIGHT 9
                                                                Sleipnir the Runick Mane
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 1500


                                                                2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                1 copyS:P Little Knight 1 copyS:P Little Knight
                                                                S:P Little Knight
                                                                DARK
                                                                S:P Little Knight
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Right


                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                3 copiesFabled Levilazebul 3 copiesFabled Levilazebul
                                                                Fabled Levilazebul
                                                                LIGHT 10
                                                                Fabled Levilazebul
                                                                • ATK:

                                                                • 3050

                                                                • DEF:

                                                                • 1950


                                                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of "Fabled" monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other "Fabled" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of "Fabled Levilazebul" once per turn.


                                                                1 copyEvilswarm Exciton Knight 1 copyEvilswarm Exciton Knight
                                                                Evilswarm Exciton Knight
                                                                LIGHT
                                                                Evilswarm Exciton Knight
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 0


                                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                1 copySuper Starslayer TY-PHON - Sky Crisis 1 copySuper Starslayer TY-PHON - Sky Crisis
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                DARK
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                • ATK:

                                                                • 2900

                                                                • DEF:

                                                                • 2900


                                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                ocg
                                                                Runick (Mysterune)
                                                                5







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